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'10-9-8-7-6-5-5-5-5-5…' mentions how we could have launched earlier, but chose to delay until we had something better.
Not wishing to get into the 'minimum viable product versus good first impression' debate, I'll confine myself accordingly.
Part of the issue has been working on some longer-term requirements… which, though not essential to launch, require 'thought, now' rather than simply being ignored 'til later.
As an example: when multiple channels are active, adding and presenting the appropriate info becomes relatively complex…
And I wanted to tackle this now when things are quiet, rather than revisit later when we're busy (and possibly have to undo prior work if we hadn't fully considered the longer term).
There's many other such examples which, although individually relatively minor, have together added considerably to the workload and time-to-complete.
Sometimes, what should have been relatively straightforward is anything-but. And as hours become days the amount of time invested in a particular thing should perhaps have been used elsewhere.
And, with no budget I've done it myself, and had to learn a lot of new stuff.
Less-than-expert and with inadequate brainpower, diving into the innards of whatever-it-is often isn't a fill-your-heart-with-joy thing, but you do it because you must… it needs doing, and there's no one else to handle it.
So you approach it earnestly, figuring 'how difficult can this be, anyway?' and expect to use-up another hour-or-so of your dwindling lifespan in pursuit of something you'll probably never fully understand but should be able to hack-your-way-through and have something which works.
Then, by lunchtime you realise this'll take a bit longer and settle-in for what you hope won't be a too-long ride.
Sometimes you escape so lightly.
Other times though, you don't. So you carry on, thinking/hoping/wishing you're near a solution… just a little more… then… and…
With hindsight I should have opted for 'slightly crappy, minimum viable product' rather than trying to make a better impression and experience.
In remembering Apple… their first machine was cased in wood, a long way from the subsequent incarnations… I should of course (and do) know that 'something rough now is often good enough, and better can come later'.
Lesson duly learned… rather than more diddle-and-fiddle I'll proceed with the 'good idea, wrapped in a half-assed presentation' thing.
For those who really 'get' Honk, what's here'll be ok.
And for those who don't, chances are whatever we do won't make much difference anyway.
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